Maze TD Incremental
Maze TD Incremental (placeholder name) is a work-in-progress prototype I’ve been building over the past few weeks. It’s a mix of tower defense and incremental base-building, built around a daily cycle where you gather resources, choose which enemies to spawn, and try to survive by designing a custom maze of towers.
It’s still very barebones and rough around the edges, and it’s missing a lot of the content I’m still planning to add—but I’m sharing it here super early to see if there’s any interest in a game like this.
I’ll keep working on it and posting updates as I make progress.
Feel free to poke around, and let me know if you’d like to see this evolve into a full game, or if you have any suggestions!
Updated | 4 days ago |
Published | 9 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Forgotten |
Made with | Godot |
Tags | Incremental, Tower Defense |
Comments
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Short game but fun, did a little city planning for my 2nd run through on an excel, because I am a nerd like that... I realize this is still in a very early stage most likely, will have to make sure I check back for updates in the future.
Messed up by not building enough housing for my towers, but then again nothing gets to the 3rd group of archers anyway
Holy dude! I did not expect anyone to make it that far with how barebones the current version is 😂 That screenshot is insane — your base looks like it's running a small nation at this point.
Thanks a ton for playing so deep into it. I'm actively working on adding lots more content, major balancing passes, and improving progression across all three areas (Buildings, towers, and Enemies). It's still early, but seeing people like you push the limits like this is super motivating.
Thanks for playing!
maybe on non mobile , hold shift for multiple build at one time
A way to upgrade building could be the next step ( and maybe construct lab for research point for upgrade unit too )
Great ideas, adding shift-click or multi-build support is something I definitely want to add. As for building upgrades and a research lab — 100% yes! I’ve already been brainstorming ways to add a tech tree and progression systems so you can upgrade units and buildings over time. Lots more coming soon!
There should be a way to deselect a unit, in mobile it's playable but everything it's small and hard to place precisely. Also a speed up time button will be a nice addition
There actually is a way to deselect units — but it’s all currently set up for PC (right-click or pressing Escape). The game wasn’t really designed with mobile in mind, so I totally get that things feel small and fiddly on touchscreens. I’ll definitely think about adding more mobile-friendly controls in the future.
Regardless, thanks for checking out the game!
very basic, needs a lot of polish but could be neat, needs basic feature like deleting buildings?units.
Definitely still early days — but thanks for checking it out!
You’re absolutely right, delete/sell functionality is essential, I’ll be adding that along with a bunch of other core features and polish soon.